Independent field manual Verified 01 NOV 2026 Development log
Launching 11.10.2026 · PC 中文速览
Official Ashes of the Singularity II battle screenshot with a large orbital weapon firing over a dark battlefield

Ashes of the Singularity II · Game dossier

The war for the solar system

A massive-scale RTS from Oxide Games and Stardock Entertainment, built around three asymmetric factions, huge armies, regional logistics and a hostile solar system.

Developer · Oxide GamesPublisher · Stardock EntertainmentRelease · November 10, 2026Platform · Windows PC

What is Ashes II?

A sequel about scale, not a graphics patch.

Ashes of the Singularity II is the 2026 sequel to the 2016 real-time strategy game. It is set in 2031, after the technological singularity has produced superhuman intelligence, uploaded post-humans and a machine civilization that no longer answers to either.

The pitch is intentionally different from a tactical RTS. Maps are divided into regions. Units belong to armies. Production is distributed across the map. Strategic Zoom lets you read a continent-sized battle from orbit, then descend to the front. The aim is to make enormous battles feel manageable without turning them into a click contest.

This page is an overview, not a review. We are working from Stardock and Oxide Games’ public material ahead of the November 10 launch. For the release date, pricing and PC requirements, use the release brief.

Full title
Ashes of the Singularity II
Developer
Oxide Games
Publisher
Stardock Entertainment
Release
November 10, 2026
Platform
Windows 10 / 11
Setting
2031 · Solar system
Launch player cap
8 players
Standard price
$39.99

Key features

Seven design promises.

These are Stardock’s own feature descriptions for the launch game, not our review findings. We will verify how they feel in the shipped build after November 10.

01

Massive armies, vast battlefields

Command thousands of units across continent-sized battlefields and use Strategic Zoom to move from orbit to the frontline without a loading screen.

02

Three asymmetric factions

The human UEF, the uploaded Post-Human Coalition and Haalee’s machine Substrate each bring different units, economies of scale and battlefield philosophies.

03

Strategy over clicks

Stardock’s design goal is a game decided by planning and logistics rather than fast hands. Armies absorb much of the unit-level micro.

04

A human campaign

The initial story campaign follows a UEF Commanding Officer and brings the conflict back to Earth and across the solar system. No prior game is required.

05

A destructive world

Terrain is scarred by battle, structures leave absence behind and areas can turn to or from Turinium. The battlefield records the fight.

06

Procedural battlefields

Prebuilt competitive maps sit alongside procedural map generation for skirmish and multiplayer, making scouting part of every match.

07

Solo, co-op and PvP

Campaign, Instant Action, online co-op and competitive multiplayer. Launch online play supports up to eight players, with AI able to fill open slots.

Official wide Ashes of the Singularity II screenshot of UEF tanks and infantry advancing across a desert battlefield
Official in-game screenshot. The campaign and all multiplayer modes use the same army and region systems.

Core systems

Armies, regions and a battlefield that remembers.

Every unit joins an army. You select the army, choose a destination, and the formation handles much of the local movement. Reinforcements can be routed to the army from suitable production buildings, which makes where you build a strategic decision rather than a base-management chore.

Regions provide income, power and space for production. Connectivity matters: a forward region can be cut off. Terrain limits sight and weapon arcs. Long-range units need clear angles, front-line units need support and static defences need a plan beyond “build more”.

Modes & campaign

A story campaign, a sandbox and a multiplayer war.

The campaign follows the United Earth Forces and doubles as the tutorial. Instant Action and skirmish let you choose a battlefield and fight AI opponents. Online supports competitive and cooperative play for up to eight players, with AI backfill for empty slots.

Matches can end through the Turinium victory condition, where teams accumulate points by holding generators, or by destroying the enemy headquarters. Procedural maps keep the terrain from becoming a memorised list of openings.

Read the modes guide
Official Ashes of the Singularity II strategic map view showing territory control, army markers and region links
Official Strategic Zoom screenshot. Region control and army positioning are visible at a glance.

Practical details

Before you install.

The launch build is Windows-only. These are the official Steam requirements; use the checker for a step-by-step readiness list.

Open the PC requirements checker
SpecMinimumRecommended
OSWindows 10 / 11 64-bitWindows 10 / 11 64-bit
CPUAMD Ryzen 5 2400G / Intel i5-8500AMD Ryzen 5 5600X / Intel i5-11600K
Memory8 GB RAM16 GB RAM
GPUAMD RX 580 8GB / NVIDIA GTX 1660 6GBAMD RX 6750 XT 8GB / NVIDIA RTX 3070 8GB
DirectXVersion 12Version 12
Storage50 GB · SSD recommended50 GB · SSD recommended
NetworkBroadband internet connectionBroadband internet connection

Source: official Steam store listing, accessed November 1, 2026. Requirements can change before launch.

Questions

The short answers.

For release timing, editions and platform details, see the dedicated release brief.

Full release brief
Is Ashes of the Singularity II a sequel or a remake? 01

It is a sequel to the 2016 real-time strategy game. It brings back the Post-Human Coalition and Substrate, adds the human United Earth Forces and moves the story to a new campaign told from the UEF point of view.

Do I need to play the first Ashes game before this one? 02

No. Stardock says the story is told from a different point of view and the campaign introduces the universe. The campaign also contains the tutorial for the sequel’s systems.

Does Ashes of the Singularity II have a single-player campaign? 03

Yes. The initial campaign follows the United Earth Forces. Stardock describes it as a story of survival and restoration that takes the conflict to Earth and other locations in the solar system.

Is the game playable offline? 04

Yes. Stardock has confirmed full offline play for the campaign and skirmish against AI. Online multiplayer and co-op require a connection.

Which platforms and languages are supported? 05

The launch platform is Windows PC via Steam, Stardock and other partners. Steam lists 14 supported languages, including English, Simplified Chinese, Japanese, Korean, French, German, Spanish, Polish, Russian and more. English is listed with full audio support.

Does the game have a map editor or benchmark at launch? 06

No. Stardock has said a user-friendly map editor is hoped for after release, and a benchmark is not planned for launch. The engine is described as highly moddable, but native in-game mod support is a post-ship consideration.

Next

Pick a faction

Read the doctrine and confirmed roster before you choose a main.

Faction dossiers

Next

Check the launch date

Countdown, editions, pricing and the tracked unlock time.

Release brief

Next

Prepare your PC

Official requirements plus a practical self-check for storage and hardware.

PC readiness tool
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